Just a quick update here. I'm currently texturing the UV'd models in mudbox so there isn't a whole lot to show here. The completed models will be ready around the middle of next week, fully skinned and ready to be modified accordingly.
As the heads are on their own UV panels it means that I'll be able to easily add facial 'animation'. Essentially I'll just have a variety of preset character expressions that can be drawn from (happy, sad, angry, afraid).
All right, that's it for now!
Friday, February 28, 2014
Friday, February 21, 2014
UVs complete!
The male and female UVs are complete! What this means is I'm essentially
good to go as far as texturing, so that's what I'll be doing the coming
week. It also means I can begin reshaping the models to define the
nonhuman races that will be in the game.
That's all for now. See you next week!
Female
Head
Male
That's all for now. See you next week!
Friday, February 14, 2014
More Character stuff!
So I've essentially finished the male and female body and now I'm going to be UVing and texturing them.
Right now they have the same head, but I'm going to go in and make the female face more feminine. A few more geometry tweeks may be needed, but I think everything is in order to be UV'd.
Additionally here is an idea for how the weapons might look ( pre posterization/cartoony effect)
Additionally here is an idea for how the weapons might look ( pre posterization/cartoony effect)
Monday, February 3, 2014
Characters!
A small update today. The male character's model is coming along well. Once I get some feedback on Wednesday I'll move on to getting it UV'd and textured as quickly as possible. I've also begun work on the female model, but there isn't much to show there (still working out the reference). I think I may just use a modified male head for the female model.
That's it for now. My plans are to have the model essentially done by the end of the week, an the female blocked out.
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