Friday, March 28, 2014

Texturing!

Right now just doing a bit of texture work on the male and female models. The base unclothed model for the female character is essentially done here in mudbox, and I'm still doing work on the male and should have that completed soon.


Friday, March 14, 2014

Assets and stuff

Stuff for the forge

An Anvil


A storage bin


A forge with coals inside


A coal shovel


A barrel with a temporary texture


Also, here is an example of what I want the animals to look like (and roughly how low they should be.) Something like a horse will likely contain quite a few more polys, but smaller animals like this cat will contain less. The cat sits at 400 tris.


Friday, March 7, 2014

Random Stuff

So I got a bit distracted from the main body of texturing I need to do this time (but I did learn quite a bit about texturing none the less) and instead did some work on side projects.

I went ahead and modeled and textured a crowbar axe

And finished the modelling of a capsule gun



It's also important to note the huge difference and massive amount of texture space I saved on the crowbar axe.


Here's the first version


And the second, which saves a huge amount of space

Now I'll complete the texture work. That's all for now.

Friday, February 28, 2014

Quick update!

Just a quick update here. I'm currently texturing the UV'd models in mudbox so there isn't a whole lot to show here. The completed models will be ready around the middle of next week, fully skinned and ready to be modified accordingly.

As the heads are on their own UV panels it means that I'll be able to easily add facial 'animation'. Essentially I'll just have a variety of preset character expressions that can be drawn from (happy, sad, angry, afraid).

All right, that's it for now!

Friday, February 21, 2014

UVs complete!

The male and female UVs are complete! What this means is I'm essentially good to go as far as texturing, so that's what I'll be doing the coming week. It also means I can begin reshaping the models to define the nonhuman races that will be in the game.

Female


Head
 

Male
 


That's all for now. See you next week!

Friday, February 14, 2014

More Character stuff!

So I've essentially finished the male and female body and now I'm going to be UVing and texturing them.



Right now they have the same head, but I'm going to go in and make the female face more feminine. A few more geometry tweeks may be needed, but I think everything is in order to be UV'd.

Additionally here is an idea for how the weapons might look ( pre posterization/cartoony effect)





Monday, February 3, 2014

Characters!

A small update today. The male character's model is coming along well. Once I get some feedback on Wednesday I'll move on to getting it UV'd and textured as quickly as possible. I've also begun work on the female model, but there isn't much to show there (still working out the reference). I think I may just use a modified male head for the female model.


That's it for now. My plans are to have the model essentially done by the end of the week, an the female blocked out.