Friday, May 2, 2014

Best update ever. (With animated gifs!)

So I got everything working, and when I say everything I mean animated textures, overlays, hard outlines, the works. I have multiple lights in the scene which create a really dramatic lighting effect that works well.

Here's a demonstration of the layered textures that allow for eye/hair color customization.


And skin color variation, as well as layered clothing.


Oh, and I finished the male leather armor. Yep it's pretty much done. I still have to go through the process of bringing all the layers in, but I've been meticulously organizing everything into unique folders (as I now have a truckload of tiny little individual assets)


As far as their pauldrons and accessories, those will be turned on for the final render. It's probably going to be four complete rotations total (2 each of the male and female) and random assets off to the sides to accompany them, then maybe a few shots of them in dramatic poses with the assets at the end.

Friday, April 25, 2014

Turntable Setup

Just a quick update here as I get the turntable set up to display the work I've done so far. Work continues on the male leather armor now that I have mudbox working here, and I've created a simple turntable. I'm having some issues with Maya 2014 however so I'm being forced to upgrade to Maya 2015 before I can render out the work.

This is an example of what's going on right now. When I go to render anything out in the current version it renders for a fraction of a second before immediately stopping, so I'm guessing it's a problem that will be solved by ugrading.

As far as the male armor goes, that bit is nearly done, and essentially just needs the detail work as well as the shading and hi-lights to be added.



As soon as these are completed I'm going to start layering all of the textures that I have avaliable. Including the base I want to have at least three texture layer sets, so I'm going to try cranking out some chainmail/ringmail for both genders this coming week. Layering will also allow for different skintones (easily) and facial expressions once I get it working.

All right, that's it for now.

Friday, April 18, 2014

Armor upgrade!



Vastly improved armor for the female character. Up next is the male.

Friday, April 11, 2014

More stuff!

So right now I'm working on adding weapon and armor assets for the main character models before I go and try scaling them for the various races (so that I can scale everything accordingly once it's all done). I'm going to do a basic set of leather armor and plate armor for the male and female models. The hair options are essentially done, however I can't show my mudbox work from home as I'm in the process of updating it at the moment. The female leather armor is about 50% complete right now.

Instead I'll show you the weapon models that have been finished. These are all UV'd.
They'll all be following the same general art style as the halberd here.

Polearms


Shortbow


A greatsword



So that's the update for now until I get mudbox up to date on this machine, then I'll have more to show off.

Friday, April 4, 2014

Sketchfab!

Sketchfab is a cool way to display models that doesn't require any extra download or plugins to use. It allows me to show off what I have in 3d!

The Male base model



The female base model with a hair option


Friday, March 28, 2014

Texturing!

Right now just doing a bit of texture work on the male and female models. The base unclothed model for the female character is essentially done here in mudbox, and I'm still doing work on the male and should have that completed soon.


Friday, March 14, 2014

Assets and stuff

Stuff for the forge

An Anvil


A storage bin


A forge with coals inside


A coal shovel


A barrel with a temporary texture


Also, here is an example of what I want the animals to look like (and roughly how low they should be.) Something like a horse will likely contain quite a few more polys, but smaller animals like this cat will contain less. The cat sits at 400 tris.