Sunday, January 26, 2014

Mini-Update

Just a quick update while I'm at the Chico Game Jam. I finished the first page of the design document, and will go ahead and will put it here so that people understand the general concept of the game.

Version 1.0
(updated 1/25/2014)

1.1  Executive Summary
     Heroic Souls is a game where you take control of an adventurer in a city in a constantly changing world. Other heroes buy and sell, craft goods, and go off on their own adventures. They are able to influence the world much in the same way you can. You, the adventurer forge your own path with or without interaction with the other heroes – you can form a guild and help train aspiring students or simply go off on your own and seek treasure guarded by great monsters.

1.2  High Concept
     The high concept or premise is to create a game that seeks to entertain through the infinite possible interactions between other heroes as well as making an impact on the world through personal means.

1.3  Core Gameplay

     The core gameplay consists of the player first entering the world as their chosen race. They develop and evolve as they choose – they can either be a fighter, a mage, a thief, someone who crafts and sell goods or any combination of these. The player can choose to interact with other heroes and band together, form a guild (or join an existing one), and may live life in town making profit through various means or go off adventuring.

Saturday, January 25, 2014

First post!

So here's my first post discussing my goals, timeline, and general strategy for tackling the projects ahead as well as what those projects actually are.

This semester I want to work an a large variety of assets for a game. The game's title is Heroic Souls. For the game I'll need a number of low poly (500 - 1000 tri) character model as well as low poly assets for everything a medieval fantasy crafter and adventurer might need.

I've got a few assets done already, particularly low poly tools and a few environmental assets. For the next two weeks I want to build the male and female human character models. These models will provide the basis of all the humanoid races (halflings, elves, dwarves, etc) as they can be easily modified to meet the proportions of the those races.

Here are a few images of some basic stuff I have completed already (mostly just to get an idea of the art style and feel of the game)




 Finally here's a basic timeline for the coming weeks (subject to change)

Week 1 - Male & female human characters modeled
Week 2 - Human characters textured
Week 3 - Modify and complete core humanoid races
Week 4 - Work on and complete as many North Continent environmental assets as possible (trees, rocks, etc)
Week 5 - Work on North Continent city aspects (buildings, walls, architecture)
Week 6 - Continue work on city aspects
Week 7 - General City Props
Week 8 - Design basic weapons and tools (generic and interchangeable)
Week 9 - Work on weapons and tools
Week 10 - Northern Armor and clothing design
Week 11 - Continue clothing design
Week 12 - Start Animal/Environment models (pigs, cows, horses)
Week 13 - Animal models