Saturday, January 25, 2014

First post!

So here's my first post discussing my goals, timeline, and general strategy for tackling the projects ahead as well as what those projects actually are.

This semester I want to work an a large variety of assets for a game. The game's title is Heroic Souls. For the game I'll need a number of low poly (500 - 1000 tri) character model as well as low poly assets for everything a medieval fantasy crafter and adventurer might need.

I've got a few assets done already, particularly low poly tools and a few environmental assets. For the next two weeks I want to build the male and female human character models. These models will provide the basis of all the humanoid races (halflings, elves, dwarves, etc) as they can be easily modified to meet the proportions of the those races.

Here are a few images of some basic stuff I have completed already (mostly just to get an idea of the art style and feel of the game)




 Finally here's a basic timeline for the coming weeks (subject to change)

Week 1 - Male & female human characters modeled
Week 2 - Human characters textured
Week 3 - Modify and complete core humanoid races
Week 4 - Work on and complete as many North Continent environmental assets as possible (trees, rocks, etc)
Week 5 - Work on North Continent city aspects (buildings, walls, architecture)
Week 6 - Continue work on city aspects
Week 7 - General City Props
Week 8 - Design basic weapons and tools (generic and interchangeable)
Week 9 - Work on weapons and tools
Week 10 - Northern Armor and clothing design
Week 11 - Continue clothing design
Week 12 - Start Animal/Environment models (pigs, cows, horses)
Week 13 - Animal models

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