Friday, March 7, 2014

Random Stuff

So I got a bit distracted from the main body of texturing I need to do this time (but I did learn quite a bit about texturing none the less) and instead did some work on side projects.

I went ahead and modeled and textured a crowbar axe

And finished the modelling of a capsule gun



It's also important to note the huge difference and massive amount of texture space I saved on the crowbar axe.


Here's the first version


And the second, which saves a huge amount of space

Now I'll complete the texture work. That's all for now.

Friday, February 28, 2014

Quick update!

Just a quick update here. I'm currently texturing the UV'd models in mudbox so there isn't a whole lot to show here. The completed models will be ready around the middle of next week, fully skinned and ready to be modified accordingly.

As the heads are on their own UV panels it means that I'll be able to easily add facial 'animation'. Essentially I'll just have a variety of preset character expressions that can be drawn from (happy, sad, angry, afraid).

All right, that's it for now!

Friday, February 21, 2014

UVs complete!

The male and female UVs are complete! What this means is I'm essentially good to go as far as texturing, so that's what I'll be doing the coming week. It also means I can begin reshaping the models to define the nonhuman races that will be in the game.

Female


Head
 

Male
 


That's all for now. See you next week!

Friday, February 14, 2014

More Character stuff!

So I've essentially finished the male and female body and now I'm going to be UVing and texturing them.



Right now they have the same head, but I'm going to go in and make the female face more feminine. A few more geometry tweeks may be needed, but I think everything is in order to be UV'd.

Additionally here is an idea for how the weapons might look ( pre posterization/cartoony effect)





Monday, February 3, 2014

Characters!

A small update today. The male character's model is coming along well. Once I get some feedback on Wednesday I'll move on to getting it UV'd and textured as quickly as possible. I've also begun work on the female model, but there isn't much to show there (still working out the reference). I think I may just use a modified male head for the female model.


That's it for now. My plans are to have the model essentially done by the end of the week, an the female blocked out.

Sunday, January 26, 2014

Mini-Update

Just a quick update while I'm at the Chico Game Jam. I finished the first page of the design document, and will go ahead and will put it here so that people understand the general concept of the game.

Version 1.0
(updated 1/25/2014)

1.1  Executive Summary
     Heroic Souls is a game where you take control of an adventurer in a city in a constantly changing world. Other heroes buy and sell, craft goods, and go off on their own adventures. They are able to influence the world much in the same way you can. You, the adventurer forge your own path with or without interaction with the other heroes – you can form a guild and help train aspiring students or simply go off on your own and seek treasure guarded by great monsters.

1.2  High Concept
     The high concept or premise is to create a game that seeks to entertain through the infinite possible interactions between other heroes as well as making an impact on the world through personal means.

1.3  Core Gameplay

     The core gameplay consists of the player first entering the world as their chosen race. They develop and evolve as they choose – they can either be a fighter, a mage, a thief, someone who crafts and sell goods or any combination of these. The player can choose to interact with other heroes and band together, form a guild (or join an existing one), and may live life in town making profit through various means or go off adventuring.

Saturday, January 25, 2014

First post!

So here's my first post discussing my goals, timeline, and general strategy for tackling the projects ahead as well as what those projects actually are.

This semester I want to work an a large variety of assets for a game. The game's title is Heroic Souls. For the game I'll need a number of low poly (500 - 1000 tri) character model as well as low poly assets for everything a medieval fantasy crafter and adventurer might need.

I've got a few assets done already, particularly low poly tools and a few environmental assets. For the next two weeks I want to build the male and female human character models. These models will provide the basis of all the humanoid races (halflings, elves, dwarves, etc) as they can be easily modified to meet the proportions of the those races.

Here are a few images of some basic stuff I have completed already (mostly just to get an idea of the art style and feel of the game)




 Finally here's a basic timeline for the coming weeks (subject to change)

Week 1 - Male & female human characters modeled
Week 2 - Human characters textured
Week 3 - Modify and complete core humanoid races
Week 4 - Work on and complete as many North Continent environmental assets as possible (trees, rocks, etc)
Week 5 - Work on North Continent city aspects (buildings, walls, architecture)
Week 6 - Continue work on city aspects
Week 7 - General City Props
Week 8 - Design basic weapons and tools (generic and interchangeable)
Week 9 - Work on weapons and tools
Week 10 - Northern Armor and clothing design
Week 11 - Continue clothing design
Week 12 - Start Animal/Environment models (pigs, cows, horses)
Week 13 - Animal models